﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace KinectApplication
{
    public enum HandGestures
    {
        None, // Gesture was not available, default value
        Neutral, // Recognized gesture that does no action beyond possibly movement, Hand
        A, // Fist
        B // Evul
    }

    public class Hand : Joint
    {
        public HandGestures HighGesture = HandGestures.None;
        public double HighGestureAccuracy;
        public HandGestures LowGesture = HandGestures.None;
        public double LowGestureAccuracy;
    }
}
